


Dark Pact now bleeds the target and gives life force for each boon removed, while also removing 3 boons instead of 2. Necrotic Stab and Bite both received a damage bump, and a 2% life force gain. Wail of Doom and Locust Swarm are now a 24 second cooldown, down from 30. NecromancerĬore: Some warhorn and main hand dagger buffs here.

The former change is more than welcome Chrono giving Fury helps fill a small gap in many party comps. I’m very interested in the Time Warp change, as adding chill gives Chronomancers some nice additional niche synergy.Ĭhronomancer (buffed): Well of Action gives Might and Fury on top of superspeed now! Tides of Time will now have a reduced cooldown when you exit Continuum Shift. Mantra changes will also apply to this class. Time Warp now gives superspeed to allies and chill to enemies. Mass Invisibility is now a 48 second cooldown. Master of Manipulation now gives Aegis instead of resetting manipulation skills and giving superspeed. Willbender (slight change): Virtues will retain their effect when you activate new virtues Mesmer This definitely won’t be the end for the changes to this class, so I would keep a very close eye on this one.įirebrand (adjusted): Mantras will undergo the universal rework. This is an interesting change, and seems to indicate that Dragonhunter might be leaning more towards a passive utility DPS, rather than the raw DPS it’s been trying to be for a while now. GuardianĬore (Power buffed): A whole slew of buffs for Greatsword, Sword, and Focus, pushing power coefficients up by about 6-10% across the board.ĭragonhunter (buffed): Wings of Resolve and Shield of Courage both received a 7% cooldown reduction, Hunter’s Determination now causes all elite skills to break stuns on activation, and Heavy Light’s internal cooldown is now 1 second. Mechanist (bug fixes/buffed): Condition builds in particular get some love here, with Serrated Steel and incendiary Powder now working with the mech. Additionally, Applied Force give 20 power per might stack now, up from 15. Scrapper (changed/buffed): Small tweaks here with Damage Dampener now becoming Rapid Regeneration, giving healing instead of damage delay. Cauterizing Strike, Charged Strike, Polaric Slash, Polaric Leap, Seiche, Clapotis, Breaking Wave, Aqua Siphon, Twin Strike, and Shearing Edge, all received a moderate damage increase. The Superior Elements trait’s crit chance increased from 10 to 15%. There were a ton of Weaver buffs too, but it almost feels overshadowed, despite how many great changes there were. This is an incredible change that will make Heal Alacrity Tempest in particular a much more appealing option. You no longer get punished nearly as hard for unfortunate circumstances or smaller mistakes, and you’ll still give a portion of your alacrity, which in a lot of proper group comps, will be more than enough to keep things going. A change that many players requested for literal years has finally come, and will drastically raise the stock of this class. The real star of the show here is for Tempest, whose only change was pulsing alacrity on overloads. Healing Rain now heals per condition cleansed, and will now cleanse two conditions per pulse. Ether Renewal is a shorter cast time and cooldown. Cleansing Fire has ammo and will give might on a successful condition cleanse. Lightning Flash (blink) got its cooldown cut in half, from 40 seconds to 20 seconds. Elementalist (Giga-hyper-omega-buffed/Quality of life)īurning speed and Earthen Rush will now stop at their target.

Example: Mesmer will get an effect on the end of their prep-cast. Depending on the class you play, you may have a different effect at some point in that skill. Now they will have a prep-cast, and a resolve-cast. Mantras at their current state are basically stacked casts that gave an effect not the most interesting skills to use.
